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Include screenshots (not pictures taken of screens) of the issue. When posting an issue, give a brief description in the title and a detailed description in the post. This will not be seen by the devs and should not be used to suggest game features. Note: For feedback directed at the sub or Discord only. Before Alpha 17 trees took 2 days to grow.A subreddit for anything related to Prison Architect, a game made by Introversion Software, an independent game studio, and recently ported to consoles by Double11 Studios and mobile by Paradox Interactive.Some floor types generate non-standard trees when designated as forestry while charging standard tree prices:.You may take this at your advantage by building fast moving tiles throughout the entire forestry to increase the efficiency. Trees grow at the same speed regardless of the floor type it's on, as long as it's outdoors.Selling wood logs from the forestry before unlocking tax relief isn't a good idea since at the end you're selling each tree $150 - $45(30% tax) - $100(price of the sapling) = $5.Sell excess Boards using the Sell Object tool, the prisoners will cut new ones and the problem will solve itself. If there are too many logs in the workshop, trees will still be cut down but logs will stay in the Forestry instead of being taken to the workshop.This will help so that the forestry tasks are broken up over days, instead of all of the trees being harvested and replanted at the same time, which may cause logistical bottlenecks. Instead of creating a large forestry area off the bat, try creating sections of forestry each day, expanding the area slowly.6 wooden planks are used in the Carpenter Table to make 1 Superior Bed $400 value each.Each log is moved to Workshop Saw to create 4 Wooden Plank $50 value each.Workmen chop down the tree to create 3 logs $50 value each.Trees take 5 in-game days to mature and have 3 stages of growth: sapling, young and old.Trees are bought for $100 and planted by Gardener in the forestry area.Forestry is the first step in a possibly long but lucrative crafting operation.
